1. it’s a particular setting, using an iterated simple object and triggering the kineme 3d mesh explosion by mouseclick, as a part for a much larger composition, which is not really in a state to give away. i’ll do a stripped down version of it at some point, yet as far as i can remember, the “explode mesh” part is proprietary to kineme 3d, so you would have to purchase that (awesome anyway) plugin from kineme. as i said, i am not sure at this point of the dependancies, probably needing to be purchased. i’ll give more info on it when upping a usuable version.

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